@infra7/glsl
A GLSL parameters extractor.
// edit code below ... precision highp float; attribute vec2 aPosition; attribute vec4 aColor; varying vec4 vColor; uniform mat3 uViewMatrix; uniform mat3 uLocalMatrix; void main() { vColor = aColor; vec3 coord = uViewMatrix * uLocalMatrix * vec3(aPosition, 1.0); gl_Position = vec4(coord.xy, 0.0, 1.0); }